The Secret World has Launched Successfully

Posted by on Jun 30, 2012 in Blog, The Secret World | 2 comments

Dragon TSWSince yesterday noon EST “The Secret World” is life with its Early Access program. Things look very stable with a few kinks in the system still. But those don’t diminish an overall successful launch. It’s something Funcom needed, to improve their track record. No small feat considering the state of the game just one week before. The developers have been very busy last week, patching the game sometimes twice a day on the closed beta servers. It’s been fun watching the developers doing their job and be successful at it.

Another great thing about the game is the noise on the web forum: There is none. Not much whining or cursing at Funcom. No comparsions to WOW. The only people complaining about downtime or missing access were two players who had a power outage in their home and were offline for 6+ hours. Okay, there was one rage quitter. But that was a fun thread from 2010 who got bumped just in time for its entertainment value. Looks like this is going to be a great community.

I’ve been working on my Dragon “Shamble” in the Grim dimension since noon yesterday. There is only a single server worldwide, divided into a couple of “dimensions” to separate play style and languages. There are dedicated dimensions for French and German and one dimension is dedicated to role play. Players have assigned other dimensions as PVP, EU, AUS/NZ and casual, but I don’t expect this division to stand for to long. Players can group and form cabals (guilds) across dimensions anyway. The only place where the dimension matters is the PVP score boards and the resulting buffs for the winning factions.

I am looking forward to playing this game for a long time. I love the puzzles, the skill system is very interesting and the writing and the overall atmosphere is just fantastic. Expect to hear more about it in this spot.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


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Just In: Guildwars 2 Release Date: Aug, 28, 2012

Posted by on Jun 28, 2012 in Guildwars 2 | 0 comments

Guildwars 2Arena Net just announced the Release Date for Guildwars 2 on their Arena Net Blog : Aug, 28th, 2012. We all have been waiting for this for a long time, but I personally didn’t expect it in August. Somehow I got the impression for it to take another three month or so. But that was just a gut feeling, not backed up by hard facts.

Arena Net will spend most of the time until the release with optimizing, balancing and with bug fixes. I doubt they will touch any new feature until then. It would just be irresponsible software development if they did.

Additionally, they announced a final Beta Weekend for July, 20 – 22.


© Disclaimer: Guildwars 2
© 2011 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Eye of the North, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.


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Zombie Survival Tip: Car Alarm

Posted by on Jun 28, 2012 in Blog | 0 comments

This weeks zombie survival tip is brought to you by the The Secret WorldDon't jump on cars

Don’t jump on cars. It’s a simple rule. Don’t lean on them. Don’t sit on them. There might be only a one in five chance that the car actually has an alarm system and an even smaller chance that it is activated, but why take chances? One active alert in ten is enough and you’ll have a horde of zombies coming to look what the noise is about. And they will find you instead. Two or three years down the road, you might be able to get away with it, if the last smidgen of power has drained from the batteries, but you may still test it in a lab first.



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Madame Rogêt: The Vision [Spoiler]

Posted by on Jun 28, 2012 in Guides, The Secret World | 0 comments

The VisionMadame Rogêt is the local floozy, who’s also a fortune teller. Of course, her occupation doesn’t make her a well liked person in town. When the fog arrived she heard the voice calling her to the sea, but she was tied to the bed in handcuffs. Her visitor, the mayor wasn’t as lucky and followed the call “In his boxers. With the keys to the handcuffs”. She’s having visions ever since. Here’s the one she asks you to help her resolving it.

Find the locations of five of Madame Rogêt’s visions.

Tier 1.
Her first vision says: On the tip of the pyramid, your path shall be revealed.

Hint

Look at the SE sector of your map.
Tier 2.
The second vision: Shadows, long shadows from the old boughs of the fairy forest, the flickering lights of the foolish fire guiding your path. “Come, come!” they beckon.

Hint

There’s something that fits the description in the SW sector of the map: A gnarly old tree with long shadows in the Wispwoods.
Tier 3.
Madame Rogêt’s next vision: There’s bees, the incessant buzzing of bees, and flowers – flowers blooming out of season – to mark the path ahead.

Hint

You did pass a small swarm of bees when you entered the zone.
Tier 4.
This is the fourth vision: I see an angel, guarding hallowed ground, sword in hand to ward off evil and guide the way.

Hint

Have you seen the local graveyard, yet? There’s a statue in it’s center. In case you forgot, the graveyard is right behind the church.
Tier 5.
The final vision: The cold, dead eyes of the innocent stare at you from the gallows, their blank gaze a mirror to the past… and the future.

Hint

There are a few clues around for this location plus some historic knowledge: The condemned of the time were often hanged from bridges.  There’s actually a bridge north of town  with a plaque calling it the Hangman’s Bridge. Should you have crossed that bridge while dead, you would have seen some condemned hanging there, as well as a spooking ghost.
Tier 6.
Find and destroy the source of darkness.

Hint

Run halfway onto the bridge and kill a ghost who’ll attack you.

As an aside, in Madame Rogêt’s room, you’ll also find the quest “The Occultist’s Cookbook”, which will give you a very quick into into tradeskills.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


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Zombie Survival Tip: Gun Use

Posted by on Jun 20, 2012 in Blog | 1 comment

Photo: Wickenden

Knowing how to use and having a gun is important, but remember; A single shot can be heard from upwards to 5 miles away (depending on gun and area). You don’t want 5 miles worth of zombies coming to a dinner bell. Hand held weapons and silent projectiles are key for a quick and quiet kill.



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The Kingsmouth Code [Spoiler]

Posted by on Jun 19, 2012 in Guides, The Secret World | 0 comments

The Kingsmouth CodeReverend Henry Hawthorne claims to be a hobbyist member of the Illuminati, if there is such a thing. He has done research on the internet and found secret codes leading him to message boards, hidden from Google. He’s a frequent poster there. He asks you to follow the signs of the Illuminati and to decipher the Kingsmouth code. God bless the internet. Knowledge is power, especially with Google on your side.

“The Kingsmouth Code” is another investigation mission that starts at the Congregational Church of Kingsmouth. (Spoilers are in orange on orange print, highlight with your cursor to read them)

Tier 1.
Follow the Illuminati symbols

Hint 1

There’s a manhole cover just in front of the church. take note of the inscription.

Hint 2

If you run a straight line in the direction of the tip of the pyramid, you’ll find a plague on the ground behind a shack in the harbor, near the anchor spot of the Lady Margaret.
Tier 2.
Find the location referenced in the message

Hint

Not to many locations of power in this small town. Try City Hall. There are pictures on the wall, one of them the navigator
Tier 3.
Find the next hidden location.

Hint 1

In City Hall you’ll find numerous paintings on the wall, some with messages on their back. Most of them will send you to pretty obvious places within town, like the gas station or the fire station. Try to find the right painting before you touch any, otherwise you’ll actually have to visit these places before you are given another chance to look at a painting.

Hint 2

One of them is “The Navigator” by Frans Hals. There is an inscription that talks about time, Kings and God. Check the clock above the doorway.
Tier 4.
Use the computer.

Hint 1

During the cut scene for this mission, Solomon Priest was mentioned. Behind his home you’ll find the entry to a cellar, protected by a keypad.

Hint 2

The keycode comes from the book of Kings 10:10, 120 talents of gold…

Hint 3

Enter the basement and use the computer. The password is the Illuminati motto: Lux Omnia Vincit. You saw it at the first manhole cover
Tier 5.
Collect the artifacts.

Hint

No secrets here. You are done.

And remember to heed Reverend Hawthorne’s advice: Google’s on your side.

Edit: found a clearer source for the keycode


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


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