In a Rush: Soloing on Ord Mantell
This guide will help you leveling a Trooper or a Smuggler on Ord Mantell as fast as possible, without leaving out anything important. You will end up level 10 or 11, having done the heroic quests and ready to pick your advanced class. This is not a step-by-step guide. I will only point out the general direction and key moments in the storyline.
Drelliad Village
You are sent here after your class dialogue. Finish those quests, check if there is a security chest in the one building with open access. After turning the quests in, move onto Fort Garnik. Pick up the quest to kill snipers along the way.
Fort Garnik
When you arrive, you can’t miss the taxi stand, the bind point and your class trainer. There’s a lore object to the right of the smuggler trainer. Continue with your class quest dialogues. You will be sent to Talloran village. Take the side quests along the way. Next to the Cathar lady you’ll find another lore object.
Talloran Village
Once in Talloran, the Scavenger Hunt quest will lead you beyond town to the the beach and to an island. The quest “Mercy” is a bit harder to pin down, since only separatist commandos carry the medicine and the quest helper’s location changes depending on the commandos being alive or not. There’s a chance for a security chest deep inside the second safe house. Head back to Fort Garnik and turn in all side quests. Then continue your class quest, which will eventually lead you to.
Mannett Point
Again, pick up two side quests when you leave town, a third one at the walker near the bridge and a fourth on the shore before you cross the water to Mannett Point. Bind at the shore as well and pick up the taxi stand. Make sure to get to both ends of the bridge, because there might be a security chest on either side. Once you’ve crossed the water, don’t head into town right away, follow the shore to the left to your first datacron (red matrix shard, locaiton=750,150). It is guarded by a level 6 Elite.
Once inside town, just follow a left hand rule and finish off quests as you see the targets. That way you won’t overlook any quests. When done, head back to the shore and hand in your first quest, then run back to town handing in the remaining side quests along the way.
Oradam Village
Your class quest line will send you to Oradam Village next. See a trainer before you head out. On your way to the village you’ll pick up two more side quests. You should finish the first one “Generator Problems” right away. Occasionally there’s a security chest behind the generator building.
Once you arrive in town, head straight for the taxi stand at the north end and bind there. Pick up the two heroic quests and another regular quest while in town. Smugglers also have one stop for their class quest. Leave town through the west gate. Just outside the gate you’ll pick up a third heroic quest. Ignore the heroic quests until you are done with your class quests.
Follow the path in a south west direction until you hit the Volcano camp. Bind and pick up the taxi stand. On your way to the camp, troopers should start hunting the scavengers for their class quest, smugglers will have to go to the beach past the volcano camp. Both classes should head to the beach anyway to pick up the next datacron. Once you leave the camp turn right to the beach, then follow further southwest (presence+2, location = -1000, 200).
Smugglers should use your fast travel option to return to Fort Garnik, Troopers have a stop in Oradam Village.
Fort Garnik
Continue with the next step of your “Hail the liberators” quest, turn in the others and move on with your class quest. Smugglers will now have their companions at their side, Troopers will have to do the next location alone. And to top it off, Bioware forgot to add that little quest that gives you an endurance mod for your new weapon. Pick up the side quests and see your trainer before you head out to Oradam Village again, where you then turn in “Hail the Liberators”.
Go to the Volcano camp and leave southwest bound, going uphill where you went to the beach earlier. At the next turn, you will pick up yet another side quest, which can be missed if you aren’t paying attention. Continue to the Separatist Stronghold.
Separatist Stronghold
The Stronghold is pretty straight forward for Smugglers now. Troopers will have to overcome some difficulties with the first step in the class quest there. The room has multiple groups with level 10’s classified “strong”, and you will simply run out of steam at some point. If you are level 9 at that point, things are a bit easier, otherwise, die once or twice, but make sure, you can reduce the group size of your opponents at least by one.
The remaining storyline is easy. Finish it up together with the side quests and return to Fort Garnik to finish up the class story.
Savrip Island
This is the heroic area with 3 quests and a bonus quest. Start by moving onto the island and clearing a path toward the Savrip Champion. The fight is doable for a level 10 with companion. After that destroy the southwest beacon and move to the droid escort. Do the quest and get onto the ledge to your right and head toward the hilltop for the last datacron ( Aim+2, location=-650,-570). From here you can just head downhill and attack the Savrip Champion one more time. The rest of the heroics is simple, go on a killing spree and destroy the beacons.
Winding Down
In winding down I want to say just one more thing: Don’t obsess about gear. Pick up what you can, but don’t go out of your way to get that eighth Ord Mantell Commendation for your blue chest piece. It’s also a bad deal to forgo the blue pieces of equipment from the heroic quest in favor of a Commendation. By the time you turn 13 you’ll have it replaced already, even as early as the next flashpoint. Plus, in this level range things really aren’t gear dependent. Also, don’t waste your money buying gear from the vendors at all during your time on Ord Mantell.
© Disclaimer: Star Wars: The Old Republic
Trademarks are the property of their respective owners. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2008-2011 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All Rights Reserved. BioWare and the BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. You may not copy any images, videos or sound clips found on this site or "deep link" to any image, video or sound clip directly.
Game content and materials copyright LICENSOR. All Rights Reserved.
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SWTOR Sending Out Progression Guides For Advanced Classes
Star Wars: The Old Republic has started sending out progression guides by email to players who’ve reached level 10 for their class. The guides introduce the advanced classes to the players and give some insight into their capabilities. Since many players actually missed choosing their advanced class, the guide explains how to pick it while at the fleet’s docks.
Furthermore, there’s a short section about Flashpoints and some more information about your brand new ingame companion is given. A quick rundown of the players crew skill options is provided and the guide closes with a description of the Warzones.
Here is a list of the progression guides:
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© Disclaimer: Star Wars: The Old Republic
Trademarks are the property of their respective owners. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2008-2011 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All Rights Reserved. BioWare and the BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. You may not copy any images, videos or sound clips found on this site or "deep link" to any image, video or sound clip directly.
Game content and materials copyright LICENSOR. All Rights Reserved.
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SWTOR Classes for the Undecided, Part 3
Imperial Agent / Smuggler
Once my Jedi sentinel turned 19, I felt like it was time for a change. I brought a smuggler to level 12 on a different, highly populated server. I also had been playing an imperial agent in beta, but only to level 10. The smuggler story line was kind of dull, having to chase down my lost star ship and the companion was some geek, who gave his weapons names. The imperial agent background sounded more fun. Constant paranoia, a trigger happy, anarchic and ruthless bounty hunter as a companion and the option to throw a couple of monkey wrenches into the imperial secret service wheels certainly has more potential.
Playing a smuggler/agent comes easier to me. They usually take cover and start shooting. Throw some explosives here or there and stab, if the opposition gets to close. Damage output is paced by your energy levels, which slowly dwindle and once they are gone, you have only a few basic options and a recharge with a 2 minute recast timer. You have a few more options for crowd control, some dots and a snare. Perfect. Seriously.
Smugglers and imperial agents are damage classes. The advanced classes of smuggler/ scoundrel and imperial agent/ operative can be specced as healers or as melee/ midrange damage dealers. Gunslingers and snipers are the other options for advanced classes who deal damage from a distance, and nothing but damage. Although I like melee, healing is not my thing and the outlook of building a sniper/ tank duo with Kaliyo outweights my preference for melee. One more thing I like about the Empire side: I can play a Chiss. Blue in the face and no need for beards or tattoos.
One annoyance comes with the IA fun: The UI preference settings are buggy. By default, the UI switches between a standard and a cover bar for the main hotkeys. But I never could get used to that on WOW, nor will I opt for it here. You can switch it off using preferences, but it does not save your settings. It resets to the default every time an instance is reset. That happens after you die, when you leave a flashpoint or when you just switch instances to join your fellow group members. I’ve gotten myself killed right after a reset, where I just couldn’t make sense of my hotbar. I’ve bugged this already and might end up posting it on the SWTOR forums as well.
Likes: Cover, Kaliyo, Explosives, Laze Target, Imperial Star Ship, Chiss
Dislikes: Heal, UI bugs
© Disclaimer: Star Wars: The Old Republic
Trademarks are the property of their respective owners. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2008-2011 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All Rights Reserved. BioWare and the BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. You may not copy any images, videos or sound clips found on this site or "deep link" to any image, video or sound clip directly.
Game content and materials copyright LICENSOR. All Rights Reserved.
Read More