SWTOR and I

Back in October when I got an invitation for one of the beta events for Star Wars, it was all fun and lightsabers. The game had great classes, a good story, interesting combat mechanisms, a selection of companions and it looked like a great game overall. Turns out, there were plenty of gaping holes in the game. Boring race selections, not so well thought out crew skills, a poorly implemented Galactic Trade Network. And worst of all, an inconsistent game world, with Republic and Empire sharing the same map, holding identical positions on it. The quest lines on a single planet were to long and lead you in general along a rail, without many options to stray from the path. I don’t think you have the option of just skipping a planet or a segment of your characters story.

I did play for a while together with my wife until we hit Taris on the Republic side, but her initial interest was a straw fire, and my fun was gone shortly thereafter as well. Maybe I had to wait for patch 1.2 for to long, but there is no excitement in me to wait for it.

I did unsubscribe on Sunday, but have a couple of days left to take a screenshot or two. I don’t want to start a lengthy goodbye rant, like it usually happens on the SWTOR forum. I had fun playing and I bear no ill will toward the game or the players I leave behind. It’s just not my game anymore. I will stay in contact with the SWTOR blogs around me. The people there are fun and have interesting things to say. I don’t want to give up that.

So long, SWTOR. Let me know if you want to have my stuff…


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