Vanguard and I
I feel the itch. Now that free-to-play has been announced for the game, it looks like a couple of former players are already returning, in hoping the community will grow quickly. There’s been some activity among the bloggers regarding Vanguard, too: Ardwulf’s Lair has a couple of articles and Bhagpuss @ Inventory Full has some honorable mentions as well.
I have to say, I’d like to return, too. A few days ago, I signed up for another Vanguard trial. This screen shot is the result of 2 hours of playing a bard. Vanguard is one of the MMO’s I regularly go back to, when other games turn sour on me. I just love some of the games mechanisms: You’ll eventually have to decide if you want to skill up one weapon over the other: long- or short sword, piercer or a mace. At some point you won’t have enough skill points to keep them all maxed. My bard can “compose” his own songs. In combat there are skill combos and situational abilities I need to act on.
I am usually not much of a trade skill kind of guy, but I often do the basics and come back to it every now and then. The trade skill sphere has some interesting concepts. Your trade skill level is independent from your adventuring level. You can only advance through work orders, which will not produce any usable goods. You can make usable items, but they won’t advance your skills. You have your won set of trade skill gear and tools. The same is true for harvesting.
The game has a third sphere, diplomacy. To make it short, I’ve never been using it much, but it does have its own rewards.
The world of Telon is huge. Three massive continents offer enough room for content, cities, dungeons and places to just go Ooooh and Aaaah. You can have flying mounts and you can build your own ship to travel oceans and rivers.
Vanguard is certainly old school (now without corpse runs), but you will respawn elsewhere and have to run back, if you want to continue working on your current goal. Mobs will respawn on your way, if you don’t hurry or if you were in way to deep into a dangerous area. Grouping is often recommended.
There’s more to the game, like nice race and class selections or meaningful NPC factions. But I’ll leave that for another time, to be discovered as I get further into the game.
© Disclaimer: Vanguard