Analysis of a Deck: Ninja (Dragon)

Posted by on Jul 7, 2012 in Blog, Featured, Guides, The Secret World | 0 comments

Since I haven’t made much progress in understanding character builds, decks and the ability wheel, I need to slow down for a while and study. And why not do that by just analyzing the deck I am using, pre-made by FunCom: “Ninja”. It’s a melee build using blades and elemental magic for some ranged abilities and to spice up things. And by spicing up I mean synergies, something, the designers of “The Secret World” have declared as basic principle behind the creation of the abilities for player characters.

“The Secret World” organizes character abilities in a wheel, consisting of 3 sections with 3 weapon/school types each. For each weapon type, there are 2 inner and 6 outer groups of 7 abilities each. Add 3 more groups with miscellaneous abilities. This adds up to 9 * 8 + 3 = 75 groups or 75 * 7 = 575 abilities. Getting all skills of an inner group will cost you 19 ability points. All skills of an outer group will cost you 169 AP. That’s a total of 9975 AP.

To say the least, this is overwhelming. There are already a good number of guides out there, but I am still far away from really understanding what’s going on. Let’s start with a quick overview of guides & tools: The most comprehensive guide is Yokai’s guide to build mechanics and build philosophy. It’s still a lot to digest. There’s Seki’s “Weapon synergy and build discussion”, which will go away once the TSW boards are reformatted. You’ll find a copy of the post here. There’s also a nice calculator at Bad Omens.

Now we will take a look at the abilities being used for the deck. The damage amounts are taken from an empty build, most of them will be higher when more skill points are added. Please ignore them for now, the actual damage is secondary.

 

Active:

Delicate Strike: Builds 1 resource for each equipped weapon. A single target attack that deals 48 physical damage.
Resource Builder, buffed by “Delicate Precision” passive to increase penetration chance.

Clearing the Path: Consumes all Blade Resources. A PBAoE attack that deals 57 physical damage. This attack penetrates any Afflicted targets it hits.
Blade PBAoE finisher, exploits Afflicted status

Blaze: Consumes 3 Elemental Resources. A single target attack that deals 164magical damage, or 181 magical damage to Afflicted targets.
Elemental single target resource consumer, exploits Afflicted status

Surging Blades: A column dash attack that deals 58 physical damage.
Utility: gets you to your target fast, and if you do it right, away as well.

Flashpoint: A single target attack that deals 35 magical damage. The target also becomes Afflicted with a damage over time effect that deals 20 magical damage every second for 5 seconds.
If the target is already Afflicted, it will cause 5 enemies in a 5 meter radius around them to become Afflicted with a damage over time effect that deals 20 magical damage each second for 5 seconds.
Single target, exploits and triggers Afflicted.

Ice Manifestation: Places a manifestation at the targeted point that lasts 9 seconds. Every 3 seconds it will hit up to 5 enemies in a 5 meter radius, dealing 40 magical damage. Affected targets will also be rooted to the ground for 2 seconds.
Targeted AoE, crowd control.

Four Seasons: A channelled attack that deals 31 physical damage each hit. The damage dealt increases by 5% for each hit, and all hits will penetrate. The last hit will cause the target to become Impaired and unable to act for 3 seconds. This ability has a 15 meter range.
Single target attack, triggers Impaired and Afflicted, the later because it’s buffed by Incision.

 

Passive

Fortunate Strike: Whenever you attack an Afflicted target, there is a 10% chance you will perform an additional hit that deals 21 physical damage.
Exploits Afflicted.

Aidelon: “Blaze” has a 100% chance to critically hit Afflicted targets.
Exploits Afflicted.

Twist the Knife: Whenever you penetrate you also gain 1 stack of a beneficial effect, which increases all damage dealt by3% for 10 seconds. This effect can stack up to 3 times.
Triggered by Penetrate. 

Incision: Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 10 physical damage every second for 3 seconds.
Triggered by Penetrate, triggers Afflicted.

Sudden Return:  Whenever you penetrate, you also perform an additional hit that deals 18 physical damage.
Triggered by Penetrate. 

Delicate Precision:  Increases the Penetration Chance of “Delicate Strike” by 10%.
Self explanatory. 

Flight of Daggers: Whenever you attack, you build a Flight of Daggers counter. When the counter reaches 5, you will hit up to 3 enemies in a 5 meter radius around you, dealing 46 physical damage. Affected targets also become Afflicted with a damage over time effect that deals 10 physical damage every second for 5 seconds.
Triggers Afflicted.

 

Summary

The key to this build lies in the passive ability Incision and the active ability Clearing the Path. Incision causes affliction with the first penetration and Clearing the Path penetrates everything that’s afflicted. Thus, as long as you keep up with time-outs, your target will remain afflicted and penetrated a lot.

This deck gains even more by abilities exploiting the constant affliction and high rate of penetration. Blaze and Flashpoint are active abilities which benefit from the target being afflicted. Fortunate Strike and Aidelon are passives which benefit as well. Additionally, Twist the Knife, Incision and Sudden Return all amplify the effects of penetrate.

 

Conclusion

By analyzing a single pre-made deck, we’ve seen how well 7 active and 7 passive abilities can interact with each other. Writing this article was an exercise for myself to learn how this interaction happens and I think I know much better now what to look for in other builds. It will still be a challenge to come up with a build of my own, but the first step is done.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More

Dead Air [Spoiler]

Posted by on Jul 1, 2012 in Guides, The Secret World | 0 comments

Dead AirEllis Hill is the go to guy for everything that needs fixing. He’s already sent you on a mission to fix the power supply. The next problem are radio reception issues. He claims he’s only interested in civil stations, be it the Gospel Channel or a Red Sox game, but it all seems somewhat suspicious.

Tier 1.
The airport’s radio mast is beyond repair, according to Ellis. But it really looks like he wants you to keep away from it. Go and investigate the mast.

Hint 1

Locate and examine the radio mast: It’s not far from Ellis’ hangar on top of the airport tower.

Hint 2

Examine the serial number: It’s a small label on the bottom of the mast. Manticore 3881999
Tier 2.
Research the mast and find the components that need repair.

Hint

Source the components to repair the mast: Two hangars are in a marked area just a bit further down. You’ll find a dozen odd items which may or may not be used in antenna repair. It doesn’t say which one is used, when you click the mast, they all disappear. My money is on the wire hanger.
Tier 3.
Listen for a transmission.

Hint

Just click on the mast and it will play a video with a morse code transmission
Tier 4.
Decipher the transmission.

Hint 1

OMG OMG Panic. It’s morse code transmitted at full speed: dah di dit, di dah dit. If you want to solve it yourself, record the transmission and slow it down with your favorite audio tool. Everybody ought to have one. Then use google to find a morse alphabet.

Hint 2

Or look here: drop location 712 536. Which are map coordinates. There’s a water puddle between the rocks southeast of the house near the scrapyard. That’s where the drop’s going to happen.
Tier 5.
Open the huge crate that’s being dropped off.

Hint

It contains a bulky monster you need to kill. Or be killed.

© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More

Men in Black Vans [Spoiler]

Posted by on Jul 1, 2012 in Guides, The Secret World | 0 comments

Men in Black VansDanny Dufresne is the archetypical adolescent skater boy paranoid geek. A lot of things have been happening since the fog moved into town. He had hoped the men in black vans had come to Kingsmouth to help the locals. But it turns out they have very much their own agenda. He’s flying his camera equipped RC planes through the area for surveillance. He might be right. Help him to understand what’s going on.

Tier 1.
The men made a suspicious arrival in black vans. Search the van parked north of the skate park.

Hint

Not much of a spoiler here. There’s a marker leading you to the van.
Tier 2.
You find the remains of the van’s occupants sprawled across the nearby beach right in the middle of a cluster of draug pods. There’s an active laptop uplink in their van. Try to get access.

Hint 1

The password hint on the laptop is: My wife. Search the nearby corpses and find the ID of one of the employees: Kitsuna Hayabusa, ID 168 8490.

Hint 2

The batch has a web address on it. A wrong address. Not orochigroup.net, but orochi-group.net Using the employee finder will reveal his wife’s name: Sally
Tier 3.
The message on the laptop states to not leave any occult technology behind in the field. Use the tracking device to find the technology.

Hint 1

You’ll find a smaller device next to the laptop. That’s your tracking device. Use it and let the pulse guide you to the Occult Attractor.

Hint 2

For the impatient: There’s a water inlet straight east of the van, that’s where you’ll find it.
Tier 4.
The attractor has been dragged into the low tidal waters and does what it’s supposed to do: attracting occult creatures. Deactivate it, following the procedure described on the laptop.

Hint 1

Men in Black Vans

  1. Engage PK Pulse Unit
  2. Affix Manifest Agitator to PK Pulse Unit
  3. Affix Etheric Transponder Antenna to Manifest Agitator
  4. Assume minimum save distance before power up.
  5. Disassemble in reverse order to avoid etheric spikes and possible unwanted attention.

Completing Step 3 will give you an update about the device being active and asking you now to deactivate it.

Hint 2

Do so by repeating step 3, then step 2.

A recommendation for this tier: If there are multiple people trying to solve this mission at once, group up, or make at least sure, that only one player operate the attractor at a time.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More

The Secret World has Launched Successfully

Posted by on Jun 30, 2012 in Blog, The Secret World | 3 comments

Dragon TSWSince yesterday noon EST “The Secret World” is life with its Early Access program. Things look very stable with a few kinks in the system still. But those don’t diminish an overall successful launch. It’s something Funcom needed, to improve their track record. No small feat considering the state of the game just one week before. The developers have been very busy last week, patching the game sometimes twice a day on the closed beta servers. It’s been fun watching the developers doing their job and be successful at it.

Another great thing about the game is the noise on the web forum: There is none. Not much whining or cursing at Funcom. No comparsions to WOW. The only people complaining about downtime or missing access were two players who had a power outage in their home and were offline for 6+ hours. Okay, there was one rage quitter. But that was a fun thread from 2010 who got bumped just in time for its entertainment value. Looks like this is going to be a great community.

I’ve been working on my Dragon “Shamble” in the Grim dimension since noon yesterday. There is only a single server worldwide, divided into a couple of “dimensions” to separate play style and languages. There are dedicated dimensions for French and German and one dimension is dedicated to role play. Players have assigned other dimensions as PVP, EU, AUS/NZ and casual, but I don’t expect this division to stand for to long. Players can group and form cabals (guilds) across dimensions anyway. The only place where the dimension matters is the PVP score boards and the resulting buffs for the winning factions.

I am looking forward to playing this game for a long time. I love the puzzles, the skill system is very interesting and the writing and the overall atmosphere is just fantastic. Expect to hear more about it in this spot.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More

Madame Rogêt: The Vision [Spoiler]

Posted by on Jun 28, 2012 in Guides, The Secret World | 0 comments

The VisionMadame Rogêt is the local floozy, who’s also a fortune teller. Of course, her occupation doesn’t make her a well liked person in town. When the fog arrived she heard the voice calling her to the sea, but she was tied to the bed in handcuffs. Her visitor, the mayor wasn’t as lucky and followed the call “In his boxers. With the keys to the handcuffs”. She’s having visions ever since. Here’s the one she asks you to help her resolving it.

Find the locations of five of Madame Rogêt’s visions.

Tier 1.
Her first vision says: On the tip of the pyramid, your path shall be revealed.

Hint

Look at the SE sector of your map.
Tier 2.
The second vision: Shadows, long shadows from the old boughs of the fairy forest, the flickering lights of the foolish fire guiding your path. “Come, come!” they beckon.

Hint

There’s something that fits the description in the SW sector of the map: A gnarly old tree with long shadows in the Wispwoods.
Tier 3.
Madame Rogêt’s next vision: There’s bees, the incessant buzzing of bees, and flowers – flowers blooming out of season – to mark the path ahead.

Hint

You did pass a small swarm of bees when you entered the zone.
Tier 4.
This is the fourth vision: I see an angel, guarding hallowed ground, sword in hand to ward off evil and guide the way.

Hint

Have you seen the local graveyard, yet? There’s a statue in it’s center. In case you forgot, the graveyard is right behind the church.
Tier 5.
The final vision: The cold, dead eyes of the innocent stare at you from the gallows, their blank gaze a mirror to the past… and the future.

Hint

There are a few clues around for this location plus some historic knowledge: The condemned of the time were often hanged from bridges.  There’s actually a bridge north of town  with a plaque calling it the Hangman’s Bridge. Should you have crossed that bridge while dead, you would have seen some condemned hanging there, as well as a spooking ghost.
Tier 6.
Find and destroy the source of darkness.

Hint

Run halfway onto the bridge and kill a ghost who’ll attack you.

As an aside, in Madame Rogêt’s room, you’ll also find the quest “The Occultist’s Cookbook”, which will give you a very quick into into tradeskills.


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More

The Kingsmouth Code [Spoiler]

Posted by on Jun 19, 2012 in Guides, The Secret World | 0 comments

The Kingsmouth CodeReverend Henry Hawthorne claims to be a hobbyist member of the Illuminati, if there is such a thing. He has done research on the internet and found secret codes leading him to message boards, hidden from Google. He’s a frequent poster there. He asks you to follow the signs of the Illuminati and to decipher the Kingsmouth code. God bless the internet. Knowledge is power, especially with Google on your side.

“The Kingsmouth Code” is another investigation mission that starts at the Congregational Church of Kingsmouth. (Spoilers are in orange on orange print, highlight with your cursor to read them)

Tier 1.
Follow the Illuminati symbols

Hint 1

There’s a manhole cover just in front of the church. take note of the inscription.

Hint 2

If you run a straight line in the direction of the tip of the pyramid, you’ll find a plague on the ground behind a shack in the harbor, near the anchor spot of the Lady Margaret.
Tier 2.
Find the location referenced in the message

Hint

Not to many locations of power in this small town. Try City Hall. There are pictures on the wall, one of them the navigator
Tier 3.
Find the next hidden location.

Hint 1

In City Hall you’ll find numerous paintings on the wall, some with messages on their back. Most of them will send you to pretty obvious places within town, like the gas station or the fire station. Try to find the right painting before you touch any, otherwise you’ll actually have to visit these places before you are given another chance to look at a painting.

Hint 2

One of them is “The Navigator” by Frans Hals. There is an inscription that talks about time, Kings and God. Check the clock above the doorway.
Tier 4.
Use the computer.

Hint 1

During the cut scene for this mission, Solomon Priest was mentioned. Behind his home you’ll find the entry to a cellar, protected by a keypad.

Hint 2

The keycode comes from the book of Kings 10:10, 120 talents of gold…

Hint 3

Enter the basement and use the computer. The password is the Illuminati motto: Lux Omnia Vincit. You saw it at the first manhole cover
Tier 5.
Collect the artifacts.

Hint

No secrets here. You are done.

And remember to heed Reverend Hawthorne’s advice: Google’s on your side.

Edit: found a clearer source for the keycode


© Disclaimer: The Secret World
"The Secret World" is a registered trademark of Funcom GmbH. All logos, images and names are intellectual properties of Funcom GmBH unless otherwise noted. This site is not endorsed by or affiliated with Funcom GmbH.


Read More
css.php